About

Oneiros

Matthew McNally

Oneiros is an ambient music artist based in Ohio, USA, specializing in dark ambient soundscapes with influences rooted in science fiction and fantasy. His compositions explore themes of isolation, vastness, and the unknown—blending textured drones, atmospheric layers, and cinematic elements to create immersive sonic environments. Designed for focused listening, creative work, or introspective moments, Oneiros’s music invites the listener into expansive, often otherworldly spaces. Each track reflects a commitment to detailed sound design and a deep appreciation for ambient storytelling.

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lore of aisling

Far north from The Spectral Kingdom, a land of lush dense forests, Luminous flora and fauna, giant trees, and heaven reaching highlands lies Innis Daithe. A land of Archdruids, Sages, Illusory Villages, Succubi, and Old Gods. The people here are few, the landscape harsh where Aisling runs deep, above and below

Innis Daithe is an island far in the north. A modest size of 46,595 square miles. The weather here is harsh, the sun rarely shines, the rainfall is plentiful and a faint mist permeates the air. The eastern cape of the island is blanketed in a dense forest known for its mushrooms and flowers that glow in the night. The northern area is composed of highlands that reach to the clouds. This island's land is already very high at an elevation of 16,270 feet. Making the peak of the highlands at around 30,000 feet. The western end of the island comprises villages, this is where the few denizens of Innis Daithe call home. The southern lowlands is where the royalty of Innis Daithe made their home. There is but one family that laid claim to this land, destroying all others who opposed their rule. Either through force or subterfuge the Naofafola held power over this isle, with an unbreakable will and clamoring to an ancient bloodline. A breathtaking castle, underground tunnels, and military encampments line the southern shore as a line of defense from any invaders. Yet, not a soul that wasn’t born here never stepped foot on this ancient land.

Luminous Woods. The eastern end of this tall isle is blanketed in a dense lush forest illuminating the night. Pale-crescent flowers and psychedelic fungi line the forest floor in a cacophony of azure, crimson and violet waves. The only things that live in this wood are Succubi, calling this place their home since time immemorial. These Succubi aren’t typically harmful to people but past advances on their forest have made them wary of travelers. Nestled deep within the wood is an ancient archive where Chruinne Sages studied the energy of stars and their relation to gods. Many of the scrolls suggest that the sages practiced occult rituals to commune with their gods through the energy of the cosmos but the archive lies defiled and in ruins. Leaving this knowledge lost to time with only a glimpse into another realm. It’s believed that these sages lived in harmony with the succubi as they were integral parts of rituals. The sages believed the sexual animalistic energy of succubi gave them an ability to tap into and be the vessel of femininity incarnate and commune with the energy of the cosmos. The scrolls also speak of illusory structures and even whole villages. Places that exist in one realm on top of another where in the waking realm there would be nothing but a patch of grass and some brush but in the Plane of Old Ones things would be vastly different. The Sages don’t fully describe what they mean by “vastly different” or even how to access this “Plane of Old Ones” leaving modern Archdruids pondering these ancient archives.

Druid’s Plateau. The isle of Innis Daithe may be high up but the Plateau reaches the heavens. Sitting higher than the mountains even in the east and south, this plateau is the highest point in all of Aisling. The Druids would make this arduous journey in times past to make summoning circles as a tribute to their gods. Scattered all across this Plateau lies remains of these summoning sites all in different shapes and inscriptions upon the stones. Most of these stones stand from 8-13 feet with the tallest structure being 15 feet in height. There are caves throughout the highland that stretch deep and wide and were once a thriving community living underground. The reason for being underground is unknown as this highland remains isolated from most of Aisling meaning no natural disasters have struck this place in a long time.

Hanging Gardens. Below the Ancient Archive nestled in the Luminous Woods lies the Hanging Gardens. A long stone lift adorned with phallic symbols and inscriptions of an unknown language lead down a claustrophobic passageway to a vast opening, revealing the gardens. There isn’t an obvious way to recall the lift as when you step off it returns back to the top with no lever or device in sight. This space feels impossibly open with no ceiling in plain view and a thick blue mist permeating the air leaving little room for visibility. This place was sealed off a very long time ago and it seems nobody has been here since. Everything lies untouched, undisturbed yet no dust has accumulated. A place seemingly frozen in time. The only light down here comes from torches placed all around the hanging gardens but who keeps them lit? The gardens themselves too are lined with phallic imagery, depictions of sex and scrolls of an unknown language. The architecture is foreign and deeply complex, passageways lie sealed off with no obvious way to get through or get out.

Plunging Lowlands. Near the southern shores there is a false horizon, a steep set of cliffs with no way to get down. Below these cliffs are the Plunging Lowlands. Resting far below the rest of the isle, the lowlands shores are scattered with abandoned military encampments, a few castles and underground passageways. An enormous headstone sits alone desolate at the base of the cliffs. Covered in moss and overgrowth a small portion of writing can be seen but the language is foreign. Further towards the shore lies a small military encampment also desolate and overgrown. The stonework here is different from that seen in the rest of the isle and in ruins as well. Rusted arms and armor, small pieces of red fabric and ancient coinage are scattered everywhere along the floor. An entrance to an underground tunnel lies hidden in plain sight among the overgrowth. With no light in the tunnel it's hard to tell what awaits or where it leads. Sitting at the edge of the sea lies the ruins of the ancient lineage who used to live in this isle. Crimsonwave Castle once housed the Naofafola, an ancient line of royalty who sought to use their blood as a means of transcendence. The name Crimsonwave is thought to come from a burial ritual the family conducted at the castle. When a person would pass the body would be hung upside down over the sea right outside the castle. From there the throat would be slit and the blood drained. The water was then collected immediately and then distributed in large barrels and casks around the castle. Every family member would drink this liquid every day. Except the guards, caretakers and slaves would tend to sneak some away and consume it as well in hopes of ascension.

Plane of Old Ones. A desolate place. A thick red mist fills the air leaving an intense feeling of sorrow of despair, a suffocating feeling. The land is made of wires, flesh and rock. Bodies of mangled human mechanical hybrids scatter into the mist. There is a lone structure in the distance, impossibly large like a mountain. At the top a golden light radiates as bright as a pale moon. There is no visible sign of life but a feeling of being watched, judged is ever present. This place feels familiar like its always been here since time immemorial. Ancient texts from a fallen kingdom in the south-east right before their collapse describe a land with the red mist suffocating the air full of sorrow and despair which seems to match this place. But the surroundings are vastly different now. Chruinne Sages call this place the Plane of Old Ones. Who or what these “Old Ones” are is unknown as well as the means to travel to this realm. Even the ancient texts don’t describe a way to traverse this realm leaving many to ponder how these Sages have any knowledge of it.

Hidden Village de Daithe. Nestled away in the far northern reaches of Innis Daithe lie the hidden village. A thick pocket of forest on the north face of the Druid’s Plateau hides away this ancient village. The “people” settling here have seemingly lost their mind along with a physical malformation. Their skin has turned gray, eyes blood red, nails blackened and sharp, and their souls transformed. A lone chapel sits in the middle of the village with an exquisite golden spire as the topper. When the bells ring their piercing toll the villagers flock to the chapel in a hypnosis. Stoic and with purpose they sit in their chapel for hours praying in silence. The view of the sea here is breathtaking. An endless expanse of azure waves crashing together in harmony. A fierce battle of nature wages constant in the sea’s surrounding Innis Daithe, making nautical activities suicide for any poor soul who would set sail. An ancient energy radiates off the ground in this place, a surge of lightning shoots through the body of who sets foot here. Compelling them to stay and never leave, like they are in the warm embrace of a god.

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